British lines looking from the left. Two infantry brigades and one cavalry brigade.
The Sikhs arrayed with three infantry brigades; two of regulars and one of irregular Akalis.
The British line moves first, the artillery has fired it's initial salvos.
The British finish their advance.
The Sikh heavy guns fire for little effect (too many 1's) and their infantry advance towards the British lines.
The Sikhs finish their movements and the British guns announce the arrival of their cavalry.
Finally, the Sikh heavy battery begins to mark the British line with disorder.
On the British right, lancers advance. will the British form their squares in time?
The British cavalry, eager as always, beats the Sikh lancers to the punch and charges the dragoons.
The British cavalry a bested by the Sikh dragoon. luckily, the squares form in time
to preserve the right side of the line.
Coming on again, the fire is telling upon the cavalry's line.
Meanwhile, the first square rolled miserably vs. the lancers and now they are bearing down on their second unit.
Lasalle has the cavalry advance after combat success while taking one disorder to show fatigue. The square having been decisively defeated, breaks and is no more!
With the help of their horse artillery, pounding the enemy's square, the British
Dragoons are sweeping all before them.
Luckily the fire from behind the stone wall (rolling 1's and 2's not the 4+ needed)
isn't all that severe. Off screen to the left the heavy battery on the hill has been forced
to limber up, giving the British left a much needed respite from shot and shell.
Now the Sikhs manage to form square and repulse the British dragoons.
Lasalle halves your cavalry's attack dice vs a square.
The Sikhs mass for a valiant charge against the horse and foot artillery in the center.
To the rear right, the victorious Sepoys have sent off the lancers from their square.
The Akalis have just charged the right side of the line, accurate musketry from the town
has kept their supporting cavalry at bay.
Almost too successful, the dragoons have come up short, in front of the enemy's guns!
Thanks to some miserably manufactured canister rounds (rolling less than a 4+)
the dragoons survive to send off the artillery battery. The battery from the hill has
redeployed to give fire to the dragoons flank! The jig is up!
Meanwhile, the second dragoon regiment has assisted the infantry in a combined arms attack
on the Sikh infantry square. The commander is trying to direct fresh troops to aid the square.
On the right center the Akalis have brought up some regular infantry support.
Could it be the Gulab Singh is trying to rid himself of both the British and the pesky fanatics as well?
The Sikh infantry square is gone! It mauled the dragoons only to be cut up
by the bayonets of the stalwart British infantry.
The far left of the line can be seen turning the right flank of the hill fort.
This gives the British control of the game objective.
As can be seen, the Sikh center has taken a beating. The British lines are advancing as
the infantry recover from their squares. The remaining dragoon regiment passes
to the rear for some much needed recovery.
Although the Sikh left still looks strong the left and center are destroyed.
The bugle calls sound retreat for the Khalsa's warriors.
I thought the game played very well. The rules are well laid out and the game lasted about 12 turns. The recommended game length is 16 turns but the little fellows were just not up to that much fighting.
I think the next fight will be from an actual battle and I hope to field 4-5 brigades per side.