Late in his reign, Ranjit Singh was troubled by the actions of one Dost Mohammad. Previously, Dost’s brother Mohammed Azim had followed a policy of compliance towards the Sikh State. After losing a war with the Sikhs over the control of Peshwur, Azim had willingly adopted the role of Ranjit’s tributary ruler. This satisfied the Sikh Court as the army could be employed elsewhere. Suddenly Azim died and the balance of power in Peshwur needed to be addressed.
This battle simulates one of the conflicts that led to the expulsion of Dost Mohammed from Peshwur and the reinstatement of his brother Sultan Mohammed as puppet.
I used my Sikh Wars game engine to establish the battle field and the belligerents. The result was a Sikh attack up a valley, towards dug-in Afghans nested between two villages.
The view up the shallow valley towards the Afghan lines.
The Afghans have 4 infantry groups, 2 skirmisher groups, 2 guns and 2 cavalry.
The view of the Sikhs as they enter the valley floor.
The Sikh army is composed of two infantry Brigades; 2 Infantry Pelatan, 1 Dragoon Regiment, 1 Artillery Battery
Additionally, the Sikhs have a heavy Siege gun, elephant towed escorted by an independent Dragoon Regiment.
Upon seeing the Sikh army the Afghan cavalry on both flanks goes out for a look-see.
The Sikh general sends one brigade to the right, and the second to the left. He can be seen personally scouting a position for the siege train.
Accompainied by their light artillery, the Afghan Noble cavalry rides down the side of the valley. Above them a skirmishing infantry unit takes up position among the rocks.
Reactions are swift as the Khalsa's troops deploy for a fight.
An Infantry Paltan advances up the valley floor towards the teaming enemy entrenchments.
On the Afghan right flank, Dost Mohammed's minions ride down the valley side, supported by artillery and a village full of jazailchees!
The skirmishers have gain a hold on the rocks above the exit from the valley. Behind them moving with caution (irregulars move w/ a random die roll) the Noble Cavalry approach.
Moving with the precision of their French drillmasters, the Sikhs engage the Afghan cavalry with Lancers and the following Infantry Paltan forms square; just in case!
The siege gun, finally speaks and the faraway trenches heave with death. The first Dragoon Regiment near the works takes some hot fire, but the second unit engages the enemy cavalry in melee. Infantry regiments fan-out into line and begin to approach the trenches. A field gun to their left booms in support.
Returning fire, the Afghan gunners begin to damage the attackers. However, the Sikh Dragoons have seen off the Noble Cavalry and the trench flanks are soon exposed.
A similar result happens on the Sikh right, the infantry come out of square, forms attack column to support the victorious Lancers. Infantry can be seen below in the valley, advancing steadily.
Just as the way seem clear, shots ring out and the column comes under hot jezzail fire from the hills.
Below, the Sikh infantry prepares to assault the left most of the entrenchments.
Artillery and small arms fire temporarily halts the attack. heavy siege gunnery falls on the trenches again.
Mustering their courage, the Khalsa's troops take the entrenchment and follow
with preparations to assault the village to their front.
The Dragoons over-run the gunners, sabering them at their positions. Supporting them is an infantry regiment coming up at the quick, just behind them. The siege gun barks out its death song once again.
(in Bundock & Bayonet, to hit troops in works you need to have four 6's as a result on the dice)
Fresh Regiments of Infantry assemble to move on the remaining trenches.
Failing their morale enemy troops move from the village to the hills beyond.
The remaining Lancers pass morale and charge down the entrenchments.
Victorious Infantry from the dissolving enemy right move to block any escape.
The remnants of Dost Mohammeds minions slink off into the mountains; one defiant Afghan captain points an accusing sabre at the victors,
"We shall meet again!"